Your axe is next to useless in this freezing realm and you will have to rely heavily on your Chaos Blades in combat. Hel-Walkers roam this realm unfettered tormenting the dead for sport. As if the freezing winds cold enough to encase your very soul in ice wasn't bad enough, those who find themselves here are tormented by their greatest regrets in life via illusions airing their misdeeds for others to judge for themselves. those who die of purely natural causes such as old age, or sickness, as well as unnatural deaths such as those who are victims of murder and suicide. Unlike Valhalla, which is reserved solely for those who have died 'honorably' in combat, Helheim houses the vast majority of the rest of the universe's more neutral inhabitants. It is the realm where people go when they die and is also where certain deities of the universe reside. Helheim, also known as Hel, is the primary Norse afterlife in the God of War series. The enemies, while standard, become more challenging as you level up but as long as you keep your wits about you and fight smart, you should have no problem navigating this realm. It is perfect for exploring and general wandering and makes for some breathtaking scenery so don't be in such a hurry to make your way through it. If you were hoping to run into actual people in this realm don't hold your breath in the wake of a undead scourge triggered by the sealing away of the Valkyries by Odin, all living people have either fled or gone into hiding. The realm as a whole is dominated by the famous Lake of Nine, a massive lake in the centre of the realm upon which Tyr's Temple is located. It is a vast, sprawling landscape of dense forests, snow-capped mountains laced with elaborate tunnel systems, intricate waterways and numerous ruins left over from various human and non-human civilisations. Midgard is essentially a middle ground of sorts among the various realms, no pun intended while not nearly as freezing as Helheim or Niflheim, it is still very cold. The land itself is dominated by the temple and the Light though there are ruins lining the outskirts that contain valuable treasures. Don't be surprised when the Dark Elves attack you immediately they are by nature a vicious and cruel race who kill outsiders indiscriminately while the Light Elves are mostly peaceful and stand-offish but still somewhat unsettling. When Light Elves rule the realm the light shines bright like a tower into the sky. When the dark elves are in charge the light barely comes out as a trickle as they horde it all inside of Freyr's Temple. Chief and greatest among the realm's landmarks is the legendary Light of Alfheim, which both sides fight to control. Then you witness a group of Dark Elves massacre a group of Light Elves and you realise that there's been a never-ending war raging here for longer than anyone can remember for no reason other than both sides want the other dead. Upon first arriving in Alfheim you'd be forgiven for thinking that it was nicer than Midgard with it's lush forest terrain, tranquil waters and initially peaceful atmosphere. Looking inside would blind one of Odin's eye, and he would subsequently build his Great Lodge above the location of the rift to better study it. However, an unexpected side effect of the murder is that, in the wake of Ymir's death, a rift in reality would be created. From his flesh, Odin created the realm of Midgard, where humanity would live alongside most animals. Seeking to dominate the rest of creation, the Aesir killed Ymir, with Odin spilling his blood with Gungnir, under the pretext of bringing order to creation. Surtr came into existence after Ymir, coming from Muspelheim to bring heat to the young cosmos, conjuring the Sun from his primordial flame. Every god, man and beast came first from Ymir's flesh. Their meeting also produced something more than water, the mystical life-blood of something entirely new, and from this mystic water Ymir, the first Giant, took form, a being of pure creation and chaos, a force of nature, mother and father to all that came after. There was also Fire, and there was also Ice, and in the void they met, creating what would become the Spark of the World. But in the beginning, there were no realms, only Ginnungagap, the great void. The tree itself is said to exist beyond time and space and therefore has no beginning. There are nine realms that exist among the branches of the World Tree.
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